I PREFACE I
The goal of this project is to capture the powerful moments from the story of At the Mountains of Madness, revisioning it as if the writing is adapted as an entertainment series/video game in contemporary settings. The project includes keyframe studies of important story beats and closet of costume designs (as the main character, William Dyer, ventures through each stage of his madness).
"I could not help feeling that they were evil things — mountains of madness whose farther slopes looked out over some accursed ultimate abyss." 
― H.P. Lovecraft, At the Mountain of Madness
KEYFRAME STUDY
*Colorkey to final Frame
COSTUME DESIGN
*The World of the Mountains of Madness
MoodBoard The World
MoodBoard The World
MoodBoard William Dyer
MoodBoard William Dyer
*BRAND STUDY
ONE OF THE CHALLENGES for the project is to INCORPORATE BRAND COLLABORATIONS INTO DESIGNS, fusing brand identities while creating story-centric ideas.
BRAND: STONE ISLAND & VANS

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